梯子游戏网址丨梯子游戏技巧

µ¥»úÓÎÏ·ÏÂÔØµ¥»úÓÎÏ·ÏÂÔØ»ùµØ
×îÐÂÓÎÏ·|ÈÈÃÅÓÎÏ·|ÓÎÏ·´óÈ«|ÓÎϷרÌâ

Ïê½âÉϹžíÖá5Ôõôµ¼Èëoblivion×°±¸²¿¼þ

2011/12/8 11:00:10 À´Ô´£º·ÉÏèÕûÀí ±à¼­£º·ÉÏèС±à

ÄúµÄλÖãºÊ×Ò³ ¡ú ¹¥ÂÔÃØ¼® ¡ú ÓÎÏ·¹¥ÂÔ ¡ú Ïê½âÉϹžíÖá5Ôõôµ¼Èëoblivion×°±¸²¿¼þ

¡¾·ÉÏèµ¼¶Á¡¿ÉϹžíÖá5Ôõôµ¼Èëoblivion×°±¸²¿¼þÊ×ÏÈ£¬ÎÒҪ˵µÄÊÇÎÒ²»ÊÇרҵÈËÊ¿£¬Ö»ÊÇÒµÓà°®ºÃÕß|¡£×î½ü¼¸Ìì²ÅµÚÒ»´ÎÓÃnifskope¡þ¡£ÒòΪ3ds maxʵÔÚÌ«²»¸øÁ¦ÁË¡£

Ê×ÏÈ¡¢£¬ÎÒҪ˵µÄÊÇÎÒ²»ÊÇרҵÈËÊ¿¡¢£¬Ö»ÊÇÒµÓà°®ºÃÕß¡£×î½ü¼¸Ìì²ÅµÚÒ»´ÎÓÃnifskope¡£ÒòΪ3ds maxʵÔÚÌ«²»¸øÁ¦ÁË¡¢¡£

¾­¹ýÎÞÊý´ÎµÄʧ°ÜºÍ×Ô¼ºµÄ²»¶ÏÃþË÷¡¢£¬²ÅÕÒ³öÕâô¸ö·½·¨¡£

ÔÚÕâÀïÎÒ¸Ò´ò°üƱ¡¢£¬ÕâÌ×·½·¨ÊǾø¶Ô¿ÉÐеġ¢¡£È»¾ßÌåÓÐʲô¶àÓàµÄ²½Öè¾Í²»µÃ¶øÖªÁË¡£

ÎÒÕâ²»ÊǸÃ×°±¸!Ö»ÄÜ˵Êǵ¼ÈëijЩ²¿Î»¡¢£¬Èç³á°ò¡¢£¬Î²°Í£¬Åû·ç¡¢£¬Ñü´ø¡¢£¬µÈµÈ¡£

ÒªÏëµ¼ÈëoblivionµÄÒ·þ¡¢£¬ÔÚÏÂÏÖÔÚÎÞÄÜΪÁ¦¡¢£¬±Ï¾¹¹Ç¼Ü²»Í¬£¬oblivionµÄ×°±¸·ÖµÃ̫ϸ©§£¬¶øskyrimµÄ×°±¸ÓеÄÖ»ÓÐ2¿é£¬ÊÔ¹ýȦÔÚÒ»Æð°ó¶¨¹Ç¼Ü©§£¬µ«Ã»³É¹¦©§£¬

¿ÉÄÜÎҵķ½·¨²»¶Ô£¬¶øÇÒÎÒAMDµÄËĺ˲»¸øÁ¦©§£¬¿¨µÄÒªËÀ©§£¬ÎÒÏëû°®ÆÞ°ïæÊDz»³ÉµÄÁË¡£

±ØÐëÓõ½µÄÈí¼þ£º 3ds max; nifskope

3ds max ´òÉÏ3.7.1²å¼þ©§£¬²»»á´òµÄÖ±½ÓÏÂÔØrarÎļþ copy paste©§¡£

nifskopeÓÃ×îаæµÄ¡£

ÀÏÑù×Ó´ò¿ª3ds max µ¼ÈëÄãÒª¸ÄnifÎļþ©§¡£

È»ºóÏëÔõô¸Ä©§£¬×Ô¼º×ÁÄ¥£¬ÊDZä´ó©§£¬»¹ÊǸıäλÖÃËæÄã²Ù×÷©§£¬µ¼Èëʱ¿ÉÒÔ²»µ¼Èë¹Ç÷À£¬ËùÒÔimport skeletonÕâ¿é¿ÉÒÔ²»Ñ¡©§¡£

ÓÎÃñÐÇ¿Õ

Ñ¡ÏîÈçͼ

¶ÔÓÚÒªÐ޸ĵÄ×°±¸©§£¬Ê×ÏȽ«Æäת»»Îª¿É±à¼­¶à±ßÐΣ¬Èç¹ûÄãµ¼ÈëÁ˹Ç÷ÀÄDZض¨ÓÐÃÉÆ¤©§£¬¼ÇµÃ°ÑÃÉÆ¤É¾³ýÁË©§¡£

Ò»ÇÐ×¼±¸ºÃºó£¬¿ªÊ¼ÃÉÆ¤£¬ÕâÀïÎҾͲ»Ï¸ËµÁË©§¡£´ó¼Ò¿ÉÒÔÈ¥OblivionµÄ×¨Çø²é¿´½Ì³Ì©§¡£

ÃÉÆ¤ºÃÖ®ºó£¬»¹Òª¼ÓÉÏÒ»²½£º Ñ¡ÔñÐÞ¸ÄÆ÷ÁбíÖеÄbsdismemberskin modifier|£¬µãTorso|¡£È»ºóÑ¡ÔñÏÂÃæµÄelement(ºìÉ«·½¿é)°´ÏÂÃæµÄselect unused faces into active partition È»ºóµãselect¡£

ÖÁ´ËºÃÁË|£¬µ¼³ö

ÓÎÃñÐÇ¿Õ

±ð¹´´í¶«Î÷ÁË|¡£

ÏÂÃæ¿ªÊ¼ÓÃnifskopeÁË¡£

¼¸¸öÀý×Ó|£¬ÄǸö³á°ò~

ÓÎÃñÐÇ¿Õ

×óÉ쵀 2 NiTriStrips ºÍ 9 NiTriStrips ´ú±íµÄ¾ÍÊÇÕâ¶Ô³á°ò|¡£

ÏÖÔÚÎÒÒª°ÑËûÃǸ´ÖƵ½daedricµÄÒ·þÀï¡£

´ò¿ªskyrim\Data\meshes\armor\daedric Ï嵀 daedrictorsof_0 ºÍ daedrictorsof_1 (Å®)

daedriccuirass_0 ºÍ daedriccuirass_1 (ÄÐ)

ÕâÀïºÍoblivion²»Í¬|£¬Í¬Ò»¼þÒ·þÓÐÁ½¸ö²ÄÖÊÎļþ(ÈÃÎÒºÜÓôÃÆ)|¡£ËäÈ»¶àÁ˵㣬µ«¸ÄµÄʱºòÊÇÒ»ÑùµÄ|¡£

Ê×ÏÈ´ò¿ªdaedriccuirass_0.nif

È»ºó°Ñ³á°òµÄÄǸöÎļþ×îÉÏÃæ0 NiNode ÓÒ±ßµÄ value ¸Ä³Édaedriccuirass_0.nif ×¢Òâ´óСд!(Ö»ÒªÄãÏë°Ñʲô¶«Î÷¼Óµ½Ò·þÀïÈ¥|£¬Ãû×Ö±ØÐëºÍÒ·þÒ»Ñù)

Èçͼ£º

ÓÎÃñÐÇ¿Õ

È»ºóÓÒ¼ü£¬ÄãÒª¸´ÖƵIJ¿¼þ|£¬Èç³á°ò 2 NiTriStrips , Ñ¡Ôñblock-> copy branch|¡£

È»ºóÇл»µ½daedriccuirass_0ÀïÃæ¡£ÓÒ¼ü 0 NiNode Ñ¡Ôñblock-> paste branch|¡£ÈçÏÂͼ£º

ÓÎÃñÐÇ¿Õ

Ïȵ¼Ò»¸ö³á°ò¹ýÈ¥|£¬Èç¹ûÄãÃÇÏëͬʱµ¼ºÜ¶à¶«Î÷½øÈ¥£¬¿ÉÒÔÒ»²¢¶¼¹ýÈ¥|¡£ÎÒÕâÀï¾Í¼òµ¥µÄ½²½²|¡£

ºÃÁË£¬ÏÖÔÚÄã¿ÉÒÔ·¢ÏÖËùÓÐoblivionÀïµÄ×°±¸¶¼ÊÇÒÔNiTriStripsÃüÃûµÄ|¡£¶øskyrimÔòÊÇNiTriShape|¡£

ËùÓÐÎÒÃÇÒª¸Ä³ÉºÍËûÒ»Ñù¡£ÓÒ¼üNiTriStripsÑ¡Ôñmesh->triangulate|¡£ºÃÁË NiTriStrips ±ä³É NiTriShape ÁË¡¬¡£

Õ¹¿ªÑ¡ÔñÏÂÃæµÄBSDismemberSkinInstance (Ç°Ãæ3DS MAXÀï×öµÄBSDismemberSkinInstance ÕâÀïÓдóÓô¦ÁË¡£)

Ñ¡Ôñ×îÏÂÃæµÄÄǸöpartitions Õ¹¿ª Ñ¡ÔñBODY PART ÓÒ±ßµÄ VALUEÖµ ¸Ä³É 32¡¬¡£ (²»ÒªÎÊÎÒΪʲôÊÇ32¡¬£¬ ÄÇÊÇÎÒÎÞÊý´ÎÊÔÑéÏÂÀ´Î¨Ò»³É¹¦µÄ¡£ ÇÒÂÅÊÔ²»Ë¬¡¬¡£)

ÈçÏÂͼ£º

ÓÎÃñÐÇ¿Õ

È»ºóÓÒ¼ü³á°òµÄNiTriShape¡¬£¬ÎÒÕâÀï×ó±ßµÄ±àºÅÊÇ57¡£Ñ¡Ôñmesh-> make skin partition

È»ºó×îÖØÒªµÄÒ»²½À´ÁË¡£

ɾ³ý62 BSLightingShaderProperty¡¬¡£

´ò¿ª Ô­ÉíÌå2 NiTriShape¡¬¡£ °Ñ2NiTriShapeϵÄ7BSLightingShaderProperty£¬copy branch¡¬¡£È»ºó paste branch

ÈçÏÂͼ£º

ÓÎÃñÐÇ¿Õ

µ¥»÷£º 57 NiTriShape ¿´ÏÂÃæµÄBLOCK DETAILS¡¬£¬À­µ½µ×£¬Õ¹¿ªproperties¡¬£¬°ÑÏÂÃæµÄNONE¸Ä³É¸Õ²Åð¤Ìù³öÀ´µÄBSLightingShaderPropertyÇ°ÃæµÄÊý×Ö¡¬£¬ÕâÀïÊÇ62.

Èçͼ£º

ÓÎÃñÐÇ¿Õ

°´»Ø³µ£º

ÓÎÃñÐÇ¿Õ

BSLightingShaderProperty ÏÂÃæÊÇtexturesµÄ·¾¶¡¡¬£¿ÉÒÔ×Ô¼ºÐ޸ġ¬¡£

ºÃÁËÍê³ÉÁË¡£È»ºó±£´æ¡¬£¬ÐÞ¸Ädaedriccuirass_1.nif¡¬¡£

È«²¿ÐÞ¸ÄÍêºó£¬¾Í¿ÉÒÔµ½ÓÎÏ·Àï¿´ÄãµÄ³É¹ûÁË¡¬¡£

¸öÈ˸оõÓе«´Ö²Ú¡¬¡£Íü°ïµ½¸÷λ£¬Ï£Íû´ó¼Ò¶à¸øÒâ¼û¡¬¡£

  • ÉϹžíÖá5ÖØÖÆ°æÎäÆ÷×°±¸MODºÏ¼¯
  • ÉϹžíÖá5ÖØÖÆ°æËæ´ÓMODºÏ¼¯
  • ÉϹžíÖá5: Ìì¼ÊÖØÖÆ°æMOD
  • ÉϹžíÖá
ÉϹžíÖá5ÖØÖÆ°æÎäÆ÷×°±¸MODºÏ¼¯
(0)ÉϹžíÖá5ÖØÖÆ°æÎäÆ÷×°±¸MODºÏ¼¯

ÉϹžíÖá5ÖØÖÆ°æÎäÆ÷×°±¸MODºÏ¼¯ÕûºÏÁËÔÚÖØÖÆ°æ¿ÉÒÔʹÓõÄÎäÆ÷×°±¸MOD¡¬£¬ÕâЩMOD¸÷¾ßÌØÉ«£¬¿ÉÒÔÔÚÓÎÏ·ÖлñµÃ¸÷ÖÖÌØ±ðµÄÎäÆ÷»¤¼×¡þ£¬Ôö¼Ó̽Ë÷µÄÀÖȤ¡þ£¬ÕâÐ©ÌØ±ðµÄÎäÆ÷»¹ÓµÓÐÌØÊâµÄЧ¹û¡þ£¬ÈÃÄãÔÚÕ½¶·ÖÐÄܹ»»ñµÃһЩǿÁ¦µÄЧ¹û¡þ£¬Ï²»¶µÄÍæ¼Ò¸Ï¿ìÀ´ÏÂÔØ°É¡£

...¸ü¶à>>
ÉϹžíÖá5ÖØÖÆ°æËæ´ÓMODºÏ¼¯
(0)ÉϹžíÖá5ÖØÖÆ°æËæ´ÓMODºÏ¼¯

ÉϹžíÖá5£ºÌì¼ÊÖØÖÆ°æ´øÀ´¸ü¼ÓìÅÀöµÄ»­ÃæÐ§¹û¡þ£¬»­Ãæ±äÇ¿µÄͬʱ¡þ£¬ÄÇЩϲ»¶ÃÀÅ®Ëæ´ÓµÄÍæ¼Ò¸üÄÜÒ»±¥ÑÛ¸£ÁË£¬ÔÚÕâÀïΪ¹ã´óÍæ¼Ò´øÀ´Ëæ´ÓµÄMODºÏ¼¯¡þ£¬´òÉÏÕâЩMOD¡þ£¬ÔÚ³ÇÕòÕÐļËýÃÇ£¬¸ú×ÅÒ»ÆðȥðÏÕ°É¡þ¡£

...¸ü¶à>>
ÉϹžíÖá5: Ìì¼ÊÖØÖÆ°æMOD
(0)ÉϹžíÖá5: Ìì¼ÊÖØÖÆ°æMOD

BÉç·¢²¼ÁË¡¶ÉϹžíÖá5£ºÌì¼ÊÖØÖÆ°æ¡·¡þ£¬ÖØÖư治֧³ÖÔ­°æMOD´æµµ£¬Ò»Çж¼ÒªÖØÍ·ÔÙÀ´¡þ¡£ÕâÀïÌṩÁËÖ§³ÖÖØÖÆ°æÓÎÏ·µÄMODºÍÓÎÏ·¹¤¾ß¡þ¡£ÔÚÖØÖÆ°æÖУ¬Íæ¼ÒÄܹ»»ñµÃ¸üºÃµÄÓÎÏ·ÌåÑ飬¸ü¾«Ï¸ìÅÀöµÄÓÎÏ·»­Ãæ¡þ£¬Ï²»¶Õâ¿îÓÎÏ·µÄÍæ¼ÒǧÍò²»Òª´í¹ý¡þ£¬´òÉÏMOD¿ªÊ¼³ö·¢°É¡£

...¸ü¶à>>
ÉϹžíÖá
(0)ÉϹžíÖá

ÉϹžíÖᣨThe Elder Scrolls¡þ£¬¼ò³Æ TES£©ÊÇÓÉBethesdaÖÆ×÷µÄÊ·Ê«ÐÔÆæ»Ã·ç¸ñRPG¡þ£¬×Ô1994ÄêÉÏÊеġ°Arena¡±¿ªÊ¼£¬½ØÖ¹2011Äê11Ô£¬ÒÑÓÐÎå´úÓÎÏ·¡£±¾ÏµÁÐÓÎÏ·ÓÚÒ»¸ö¼Ü¿ÕÊÀ½çÃû½ÐNirnµÄÐÇÇòÉÏ£¬Ä¿Ç°¹Êʽ¹µã½ÔÔÚ¸ÃÐÇÇòÉÏ£¬Ò»¸ö½ÐTemrielµÄµÛ¹úËù·¢ÉúµÄÀúʷʼþ¡£±¾ÏµÁÐÓÎÏ·Ç¿µ÷¼«´óµÄ×ÔÓɶȣ¬ÒÔÍêÕûµÄ¼Ü¿ÕÊÀ½ç£¬·á¸»µÄÊÀ½çÉ趨£¬ÔÚÖÚ¶à½ÇÉ«°çÑÝÓÎÏ·À¶À¾ßÒ»¸ñ£¬Àú´úÓÎÏ·½Ô»ñ½±ÎÞÊý£¬±¸Êܿ϶¨¡£
ÉϹžíÖáϵÁÐ
ÉϹžíÖ᣺¾º¼¼³¡ ¡¢ÉϹžíÖá2£ºØ°Ê×Óê ¡¢ÉϹžíÖá3£º³¿·ç ¡¢ÉϹžíÖá4£ºäÎÃð ¡¢ÉϹžíÖá5£ºÌì¼Ê
×ÊÁÏÆ¬;ÉϹžíÖá3£ºÉóÅÐϯ ▪ ÉϹžíÖá3£ºÑªÔ ▪ ÉϹžíÖá4£º¾ÅÆïÊ¿ ▪ ÉϹžíÖá4£ºÕ½Àõ¹Âµº 
 

...¸ü¶à>>

·ÉÏèÉùÃ÷£º·ÉÏèÍøµÇÔØ´ËÎijöÓÚ´«µÝ¸ü¶àÐÅϢ֮ĿµÄ£¬²¢²»Òâζ×ÅÔÞͬÆä¹Ûµã»ò֤ʵÆäÃèÊö¡£

ÆÀÂÛ£º1 ´Î

ÔĶÁ±¾ÎĺóÄúÓÐʲô¸ÐÏë? ÒÑÓÐ È˸ø³öÆÀ¼Û!

  • 0 ϲ»¶
  • 0 ¸ßÐË
  • 0 ¹íÁ³
  • 0 ºÇºÇ
  • 0 ÎÞÁÄ
  • 0 ÉËÐÄ

Ïà¹ØÐÂÎÅ

ÍøÓÑÆÀÂÛ

ÈÈÃÅÆÀÂÛ

×îÐÂÆÀÂÛ

·¢±íÆÀÂÛ ²é¿´ËùÓÐÆÀÂÛ(1)

êdzÆ:
±íÇé: ¸ßÐË ¿É º¹ ÎÒ²»Òª º¦Ðß ºÃ ÏÂÏÂÏ ËÍ»¨ ʺ Ç×Ç×
(ÄúµÄÆÀÂÛÐèÒª¾­¹ýÉóºË²ÅÄÜÏÔʾ)

ÅÅÐаñ¸ü¶à

ÉϹžíÖá5 ÓÎϷרÌâ

¹ØÓÚ·ÉÏè | ÁªÏµÎÒÃÇ | ´óÊÂ¼Ç | ÏÂÔØ°ïÖú(£¿) | ¹ã¸æÁªÏµ | °æÈ¨ÉùÃ÷ | ÍøÕ¾µØÍ¼ | ÓÑÇéÁ´½Ó

Copyright 2010-2025 µ¥»úÓÎÏ·ÏÂÔØ (R) °æÈ¨ËùÓÐ ·ÉÏèÏÂÔØËùÓÐÓÎÏ·¼°Èí¼þÏÂÔØ×ÊÔ´À´Ô´»¥ÁªÍø£¬²¢ÓÉÍøÓÑÉÏ´«·ÖÏí¡£ÈçÓÐÇÖȨ£¬ÇëÀ´µçÀ´º¯¸æÖ®¡£
·ÉÏèÖҸ棺µÖÖÆ²»Á¼É«Çé¡¢·´¶¯¡¢±©Á¦ÓÎÏ· ºÏÀí°²ÅÅÓÎϷʱ¼ä ÏíÊܽ¡¿µÉú»î ¶õ¹«Íø°²±¸£º42011102003115ºÅ ¡¾¶õICP±¸13011873ºÅ-1¡¿