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ËÑË÷inst:AddComponent("fuel")
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inst.components.fuel.fuelvalue = TUNING.LARGE_FUEL * 0.4
inst.components.fuel.fueltype = "MOLEHAT" £¨È¼ÁÏ¿ÉÓÃÓÚXX£©
MOLEHAT¾ÍÊÇ÷úÊóµÄÑÛ¾¦|£¬ÄãÒ²¿ÉÒԸijÉÌáµÆ»òÕß¿óµÆ|¡£µ«ÊÇÊ÷Ö¦²»ÄܼÌÐøÓÃÀ´Ìí¼Óµ½»ð¿Ó
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´ò¿ªdata\scripts\prefabs\cave_entrance.luacave_entrance£¨±»¶ÂסµÄ¶´Ñ¨Èë¿Ú£©Îļþ|¡£ÕÒµ½inst.components.childspawner:SetMaxChildren(6)¸Ä³Éinst.components.childspawner:SetMaxChildren(0)
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´ò¿ª data\DLC0001\scripts\actions.lua Îļþ
BUILD = Action(0, true), ¿ìËÙ½¨Ôì
COOK = Action(0, true), ¿ìËÙÅëµ÷
EAT = Action(0, true), ¿ìËÙ³ÔʳÎï
GIVE = Action(0, true), ¿ìËÙ¸øÓè
PICK = Action(0, true), ¿ìËÙ²ÉÕª
DEPLOY = Action(0, true), ¿ìËÙÖÖÖ²
FERTILIZE = Action(0, true), ¿ìËÙÊ©·Ê
HARVEST = Action(0, true) ¿ìËÙÊÕ»ñ
DIG = Action(0,true), ¿ìËÙÍÚ¾ò
TERRAFORM = Action(0,true), ¿ìËÙ²æ×ÓÍ򵯮¤
READ = Action(0, true) ¿ìËÙÔĶÁ
DEPLOY = Action(0, true), ¿ìËÙ½¨Ôìǽ
SEW = Action(0, true), ¿ìËÙ·ì
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ËÑË÷inst.components¡¬£¬ÔÚÉÏÒ»ÐвåÈë:
local handle = inst.sg.sg.actionhandlers[ACTIONS.HARVEST]
handle.deststate = function(inst) return "doshortaction" end
local handle = inst.sg.sg.actionhandlers[ACTIONS.PICK]
handle.deststate = function(inst) return "doshortaction" end
local handle = inst.sg.sg.actionhandlers[ACTIONS.MURDER]
handle.deststate = function(inst) return "doshortaction" end
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´ò¿ªÓÎϷĿ¼ data\DLC0001\scripts\prefabs\krampus_sack.lua
ÔÚµÚÒ»¸ölocal function onequip (inst, owner)ÏÂÒ»ÐÐÌí¼Ó£º inst.Light:Enable(true)
ÔÚµÚ¶þ¸ölocal function onunequip(inst, owner)ÏÂÒ»ÐÐÌí¼Ó£º inst.Light:Enable(false)
ÔÚ inst:AddComponentÉÏÃæ Ìí¼Ó£º
local light = inst.entity:AddLight()
light:Enable(true) light:SetRadius(3)
light:SetIntensity(0.01)
light:SetColour(255/255,255/255,192/255)
light:SetFalloff(0.1)
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Ŀ¼£ºdata\DLC0001\scripts\recipes.lua
°Ñ backpack Ìæ»»³É krampus_sack
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Recipe(¡°sapling¡±,{Ingredient(¡°dug_sapling¡±, 1)}, RECIPETABS.TOWN, TECH.NONE,¡°treasurechest_placer¡±,0)
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ÔÚ inst.components.beard.prize = "beardhair" ÏÂÃæÒ»ÐвåÈ룺
inst:AddComponent("periodicspawner")
inst.components.periodicspawner:SetPrefab("armor_mushab")
inst.components.periodicspawner:SetRandomTimes(10, 10)
inst.components.periodicspawner:SetDensityInRange(-100, 5000000)
inst.components.periodicspawner:SetMinimumSpacing(50000)
inst.components.periodicspawner:Start()
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armor_mushab ¹«Ö÷µÄîø¼×
armor_mushaa mushaµÄîø¼×
hat_mcrown Å®ÍõµÄ»Ê¹Ú
hat_mprincess ¹«Ö÷µÄ»Ê¹Ú
hat_mbunny £¨ÍÃ×ÓÕì²éñ£©
Mushasword (¾«Á鹫Ö÷ ·ï»Ë½£)
Frosthammer £¨¾«Á鹫Ö÷ ±ù´¸£©
Èç¹ûÊÇÆäËûÈËÎïûÓÐinst.components.beard.prize = ¡°beardhair¡± ÔòÔÚÆäËûÊôÐÔÏÂÃæÌí¼Ó
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inst.components.periodicspawner:SetPrefab("ijÎïÆ·") ÐÞ¸Ä"ijÎïÆ·"ΪÄãÏëÒªµÄ¶«Î÷
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inst.components.periodicspawner:SetRandomTimes(10, 10) ÕâÀïµÄ10£¬10ÊǼä¸ôʱ¼ä£¨10ÃëÒ»´Î£©¡þ¡£Äã¿ÉÒÔÈÎÒâÐÞ¸Ä
¾«Á鹫Ö÷ ·ï»Ë½££¨Mushasword£©×ÆÉÕ¼¸ÂÊ´úÂ룺 local framechance = X
¾«Á鹫Ö÷±ù´¸£¨Frosthammer£©¶³½á¼¸ÂÊ´úÂ룺 local freezechance = X
Ö±½ÓËÑË÷ÎļþÃû¡þ£¬À¨ºÅÀï¾ÍÊÇ£¬Ïë¸Ä¶àÉٸĶàÉÙ¡þ¡£±ù´¸100%¶³½á³¬Ë¬¡þ£¬µ¥ÌôÎÞµÐ
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´ò¿ªmusha.lua Îļþ
°Ñ elseif inst.level >6999and inst.level < 7001
ÐÞ¸Ä³É elseif inst.level >6999and inst.level < 70000000001
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