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   ËÑË÷inst:AddComponent("fuel")

   ÏÂÒ»ÐÐÌí¼Ó

   inst.components.fuel.fuelvalue = TUNING.LARGE_FUEL * 0.4

   inst.components.fuel.fueltype = "MOLEHAT" £¨È¼ÁÏ¿ÉÓÃÓÚXX£©

   MOLEHAT¾ÍÊÇ÷úÊóµÄÑÛ¾¦|£¬ÄãÒ²¿ÉÒԸijÉÌáµÆ»òÕß¿óµÆ|¡£µ«ÊÇÊ÷Ö¦²»ÄܼÌÐøÓÃÀ´Ìí¼Óµ½»ð¿Ó

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   ´ò¿ªdata\scripts\prefabs\cave_entrance.luacave_entrance£¨±»¶ÂסµÄ¶´Ñ¨Èë¿Ú£©Îļþ|¡£ÕÒµ½inst.components.childspawner:SetMaxChildren(6)¸Ä³Éinst.components.childspawner:SetMaxChildren(0)

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   ´ò¿ª data\DLC0001\scripts\actions.lua Îļþ

   BUILD = Action(0, true), ¿ìËÙ½¨Ôì

   COOK = Action(0, true), ¿ìËÙÅëµ÷

   EAT = Action(0, true), ¿ìËÙ³ÔʳÎï

   GIVE = Action(0, true), ¿ìËÙ¸øÓè

   PICK = Action(0, true), ¿ìËÙ²ÉÕª

   DEPLOY = Action(0, true), ¿ìËÙÖÖÖ²

   FERTILIZE = Action(0, true), ¿ìËÙÊ©·Ê

   HARVEST = Action(0, true) ¿ìËÙÊÕ»ñ

   DIG = Action(0,true), ¿ìËÙÍÚ¾ò

   TERRAFORM = Action(0,true), ¿ìËÙ²æ×ÓÍ򵯮¤

   READ = Action(0, true) ¿ìËÙÔĶÁ

   DEPLOY = Action(0, true), ¿ìËÙ½¨Ôìǽ

   SEW = Action(0, true), ¿ìËÙ·ì

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   ËÑË÷inst.components¡¬£¬ÔÚÉÏÒ»ÐвåÈë:

   local handle = inst.sg.sg.actionhandlers[ACTIONS.HARVEST]

   handle.deststate = function(inst) return "doshortaction" end

   local handle = inst.sg.sg.actionhandlers[ACTIONS.PICK]

   handle.deststate = function(inst) return "doshortaction" end

   local handle = inst.sg.sg.actionhandlers[ACTIONS.MURDER]

   handle.deststate = function(inst) return "doshortaction" end

   Õâ¸ö´úÂëÊÇÎÒ´ÓµÁÔôÈËÎïmodÀïÃæÕÒµ½µÄ

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   ´ò¿ªÓÎϷĿ¼ data\DLC0001\scripts\prefabs\krampus_sack.lua

   ÔÚµÚÒ»¸ölocal function onequip (inst, owner)ÏÂÒ»ÐÐÌí¼Ó£º inst.Light:Enable(true) 

   ÔÚµÚ¶þ¸ölocal function onunequip(inst, owner)ÏÂÒ»ÐÐÌí¼Ó£º inst.Light:Enable(false)

   ÔÚ inst:AddComponentÉÏÃæ Ìí¼Ó£º

   local light = inst.entity:AddLight()

   light:Enable(true) light:SetRadius(3)

   light:SetIntensity(0.01)

   light:SetColour(255/255,255/255,192/255)

   light:SetFalloff(0.1)

   ½ø¶´Ñ¨µÚ¶þ²ã´øÉÏ¿²ÆÕ˹±³°ü¾Í¿ÉÒÔÕý³£Ê¹ÓÃ÷úÊóµÄÑÛ¾¦£¬¶øÇÒÒ¹Àï²»»áµôѪ

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   Ä¿Â¼£ºdata\DLC0001\scripts\recipes.lua

   °Ñ backpack Ìæ»»³É krampus_sack

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   ÔÚ inst.components.beard.prize = "beardhair" ÏÂÃæÒ»ÐвåÈ룺

   inst:AddComponent("periodicspawner")

   inst.components.periodicspawner:SetPrefab("armor_mushab")

   inst.components.periodicspawner:SetRandomTimes(10, 10)

   inst.components.periodicspawner:SetDensityInRange(-100, 5000000)

   inst.components.periodicspawner:SetMinimumSpacing(50000)

   inst.components.periodicspawner:Start()

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   hat_mcrown Å®ÍõµÄ»Ê¹Ú

   hat_mprincess ¹«Ö÷µÄ»Ê¹Ú

   hat_mbunny £¨ÍÃ×ÓÕì²éñ£©

   Mushasword (¾«Á鹫Ö÷ ·ï»Ë½£)

   Frosthammer £¨¾«Á鹫Ö÷ ±ù´¸£©

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   inst.components.periodicspawner:SetPrefab("ijÎïÆ·") ÐÞ¸Ä"ijÎïÆ·"ΪÄãÏëÒªµÄ¶«Î÷

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   ¾«Á鹫Ö÷ ·ï»Ë½££¨Mushasword£©×ÆÉÕ¼¸ÂÊ´úÂ룺 local framechance = X

   ¾«Á鹫Ö÷±ù´¸£¨Frosthammer£©¶³½á¼¸ÂÊ´úÂ룺 local freezechance = X

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