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Tessellation + Displacement Mapping
High Quality HDR Motion Blur
Realistic Shadows with Variable Penumbra
Sprite Based Bokeh Depth of Field
Parallax Occlusion Mapping
Particles Motion Blur, Shadows and Art Updates
Water Rendering improvements and using Tessellation + Displacement Mapping
Realtime Local Reflections (DX9)
Contact Shadows (DX9)
Improved Tone Mapping (DX9)
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